So, you want to license your chicken designs, or woodland
creatures, a particular unique pattern or maybe your poem or clever saying. Good!
But before you head off down the yellow brick road, portfolio in hand, recognize
that what may seem like a single assumption on your part – that you can license
your (whatever) for (whatever) – is actually an entire set of related hypothesis. Such as:
1. The art/design is
good enough. Licensed art has to be “good enough” on any number of levels. It
is a given that the artist needs to be skilled. But wait, there’s more! Is the
concept fresh, is the subject matter acceptable to the consumer, is the design composition
handled well, are the colors and the technique reproducible on products, and so
on. When a client evaluates art for licensed product there are many factors
that come into play, and any one of them may torpedo a deal. Also note the
opposite of good enough isn’t necessarily “bad”, many times it just means not
usable.
2. There is more
value derived from using my art than that of my competitor. If this is not
true, then why would they use your art? There will be a number of factors that
contribute to its “value” for the licensee: the style is currently popular, the
art is already finished, the designer is easy to work with, they have a history
with you or they just like you or your agent more than the next in line
(seriously), they believe you are capable of creatively expanding a line when
the other person is not… the list goes on. Note that some of these may be only perceptions
of the licensee, as opposed to reality, however they carry full weight.
3. There is a need
for the category of product. Maybe you could design the best ever
figurines, calendars, posters, TV lamps, lunchboxes, CD cases, picture frames,
clocks or checks. But why would you? Your client is making a product to sell into
a fickle and changing marketplace, so strive to be in categories that are
healthy, not declining.
4. You can find
the right licensee. First you have to determine what market channel this
product will sell into, and then you have to identify what licensees sell similar
products into that same channel. Then get it in front of the right person at
that company. Easy? Not always, but you need to do that work.
5. People will
have the required “Me Too” reaction. Every product has to connect with the
end user on some level or it won’t sell. Period. They have to need it, or want
it, or want to give it, or want to say it. More often than not your art will be the
face of the product, so people must connect with your art and/or your message. Hopefully
you have already proven they will – art fairs, Etsy, other licenses, your own
line of products – there are many ways to validate your “concept” that will
give you a leg up with a client. If nothing else you will quickly learn what
does and doesn’t work.
This is by no means a complete list, and if it seems
complex, well, that’s the point. It can be. No decision is made in a vacuum,
and while you cannot address all the different factors it helps to first recognize
that they exist, and then start thinking about how they will influence whether
you get that license or not. Work on talking to yourself in complete sentences:
“People like my poems” is nice. “People like my poems on
greeting cards because that helps them say things they otherwise cannot say,
and I have 24 of them arranged as a collection” is so much better.
“I want to license my woodland critters” is nice. “I want
to license my woodland critters as a repeating toss pattern on fabric for
quilting, and I have 3 distinctly different versions prepared” gets you much
further along.
The good news is, the more you practice looking
at the components of the big picture, the easier it becomes to see it.
No comments:
Post a Comment